This weird visual bug made things tough, but it only happened once. Repair reduces repair costs and makes turrets take less damage. The former causes you to start a map with more money and gain more from selling turrets. Upgrade points can also be spent on Buy and Repair stats. But the more towers that surround it, the stronger it gets (up to three levels). X-Weapon: The Axis’ special tower resembles a cannon with impressive range.Comms: The Allies’ unique tower boosts the range of nearby towers.Sabotage/Firestorm: Fires individual shots that slow enemy units.Thankfully the game displays a notification four waves before aerial enemies start appearing in a level, so you needn’t build them too early. AA: The anti-aircraft gun is the only tower that can attack planes, but useless against ground units.Cannon: Fires slow but powerful shots that do splash damage.You’ll usually want to build several of these before you earn enough money for more expensive armaments. Machine Gun: The standard low-cost, rapid-fire weapon.Towers can be built and upgraded while paused. All towers can be upgraded up to three times mid-mission, provided you’ve unlocked the upgrades. Unlike geoDefense’s laser, there is no weapon that fires in a straight line. Initially, you’ll only have access to three towers, but by spending upgrade points you’ll unlock more. The same tower looks slightly different depending on which side uses it, adding just a hint of variety. Towers and upgradesĮach side has access to some of the same towers and one unique one. The buttons are too tiny, even on the Lumia 920’s 4.5 inch screen, so you’re bound to press the wrong one occasionally. Fast-forward works the same as in Flight Control, speeding up the game. Rewind allows you to restart the current wave, but sadly it can only be used once every three waves. Frankly, the zoomed out view is the only useful distance and should be the default.Ī control panel at the top-right corner of the screen has four options: Rewind, Pause, Fast-Forward, and Settings. The default view is zoomed in much too close. The maps are too large to fit everything on screen at once some panning is required. Towers can only be built in certain spaces, and putting them on higher ground increases their range. Either way, enemies approach along specific routes. The goal in sea levels is to prevent enemy ships from moving off-screen. On the land maps, you have a specific base that must be defended. Maps come in two varieties: land and sea-based.
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